Valve cracks down on 'wild west' of 3rd party battle passes and other real-money transactions for cu
By Dr. Eleanor Vance | Published on January 01, 0001
As noted by SteamDB creator , Valve has requested that all Dota 2 custom game makers cease real-money monetization in their creations by August 17. A number of popular modes for the juggernaut MOBA have already gone offline in response.
The custom game tools in Dota 2 gave rise to a vibrant modding rummy nabob scene, with the most notable example being autobattler genre progenitor . Auto Chess rummy noble was a straight-up phenomenon when it landed in 2019, and , the genre it spawned is still chugging along.
I've also noticed a general sense in the community that things had gotten out of hand with Arcade monetization. An r/DotA2 thread by in 2020 complains of being able to purchase abilities and items with real money in one custom game, and similar cries of "pay to win" seem to have dogged the Dota 2 arcade in recent years.
A post by about a custom Dota 2 game being retracted in protest of Valve's decision has largely drawn users celebrating its demise, accusing it of predatory monetization. A popular post by user similarly praises Valve's decision.
It's not 100% clear-cut though. User shared an open letter requesting Valve come to some sort of accommodation with legitimate developers in the Dota 2 arcade, noting that Auto Chess creator Drodo Studio's first effort in the Dota 2 arcade was monetized. "To be clear, we’re not asking to continue the current wild-west-style of monetization either—none of us think that’s healthy," the letter reads. "Instead, we want nothing more than an official way to monetize our games." Specifically, this letter calls for Steam wallet integration with the Dota 2 arcade.
In a , two developers of popular monetized Dota 2 auto battler Ability Arena, SUNSfan and Jenkins, talked about Valve's changes. The two explained that they had previously met with Valve employees while developing Ability Arena, and had requested they take action in making Arcade monetization more above-board. While SUNSfan and Jenkins found those developers to be sympathetic, they didn't seem to be in a position to push for any substantive overhaul of the Dota 2 Arcade. "We don't like the 'wild west' of monetization in Dota" SUNSfan stated. "We don't like the way it was—or is, I guess.
"Effectively, [the Dota developers] understood what was happening—obviously, they're fucking Dota devs—and they just weren't able to allocate resources to change anything"
Valve seems to be stepping up its enforcement of the secondary economies around its popular competitive games. This change to Dota comes right after Valve , making cash payouts from event organizers to teams more transparent and protecting against potential conflicts of interest.
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