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Walking Around A Hangar Is One The Best Games I've Played This Year

By Dr. Eleanor Vance | Published on January 01, 0001

There’s something fantastic about owning your own ship in a video game. From Final Fantasy to Mass Effect, whenever they’re given the chance to not just travel the world but u31.com เข้าสู่ระบบ explore the vehicle that gets them there, a surprisingly strong bond is formed between player and ship. Star Citizen, the upcoming space game by Wing Commander u31 ทางเข้า Chris Roberts, is taking this to levels that my inner 14 year-old u31.com เข้าสู่ระบบ could only ever dream of. When I was a kid, playing Privateer and X-Wing, my perfect game would have been one where I not only flew a spaceship, but could get in and out of the pilot’s seat seamlessly, exploring its corridors and getting to know every inch of u31 ทางเข้า its hull as though I actually owned the damn thing in real life. Star Citizen’s Hangar Module lets you do just that. Released as a sort of u31 เข้าสู่ระบบ thank you letter to backers of the crowd-sourced game, there’s very little to do. You certainly can’t take off and fly a ship. All you can do is walk around, u31 เข้าสู่ระบบ climb in your ship (or ships, depending how much you backed the game) and…get back out again. Sounds boring, and in isolation it would be, but the fact you’ll be able to do this in the final game is something space shooter junkies have been longing after for decades. You know that part in Empire Strikes Back, when Luke’s X-Wing is free of the swamp and he’s giving it a once-over before he flies off to get his ass kicked? There’s a short sequence where he runs his palm across the underside of a wing. It’s as tender and thoughtful as Luke gets in the entire trilogy, because it’s not his lady, or his dad, it’s his ship. And he loves that ship If Star Citizen can make us feel that way about our ships in the game, it’ll be one hell of a game.

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