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Wuchang_ Fallen Feathers patch messes the game's story all up, renders bosses technically unkillable

By Dr. Eleanor Vance | Published on January 01, 0001

I've been quietly curious about . I'm a soulslike enjoyer, but I bounced off the game's intro like it rummy star was made of rubber—still, I figured maybe with a few patches the game could be polished into something I'd like to play. Let's just open up the Steam reviews and good lord what is happening in there?!

Alright, let me get the positive news out of the way first: The game's aims to make the game slightly better to play, with improved invincibility frames, recovery animations, along with bug and crash fixes. It also reads; "Added dialogs for some NPCs to complete some plots."

In a , he adds: "Oh wow, the entirety of chapter 4 is now insanely easy because 50% of the enemies are now non-hostile to the player and you can’t attack them during the rebellion outbreak. What a mess."

'A whole lot' is the answer to that question

Here's rummy wealth the simple version: A Chinese-speaking contingent of reviewers of indiscernible size have negatively reviewed and/or talked about the game because it only features the Ming Dynasty, and doesn't see you fighting rummy star the Qing Dynasty. In response (potentially), the game's China-based developer Leenzee has made sweeping changes to several bosses and characters from the Ming Dynasty in the game—making it harder to kill them.

(Image credit: @manfightdragon on X)

It's unclear if anyone was asking for this directly, but it seems to be the "solution" the studio came up with. In one example, the protagonist "it's fine, they're only sleeping" after putting a sword through the Dragon Emperor. As you might imagine, this has a sweeping impact on just about every bit of the game's story.

As to why this is happening, it's a lot more complex: I want to preface all of this by saying that I am by no means an expert in Chinese history—I've done my best to suss out the full picture, but it'll be through second-hand explanations and machine-translated social media posts. I've also reached out to Leenzee for comment, and will update this article if I get a response.

Starting with those second-hand explanations, provided by players attempting to translate this controversy into English on the and subreddits: The game is set during the late Ming Dynasty—or, well, a historical fantasy version of said dynasty. I imagine there were considerably less skimpy outfits and backflips back then.

The Ming Dynasty was succeeded by the , though the transition took about 40 years of bloody warfare. As for why this is relevant to the modern-day, the Ming Dynasty was ruled by the Han Chinese—which today , while the Qing was headed by the Manchu people, who are an in the present-day.

From the Steam reviews I could find from Chinese-speaking players, , this did seemingly upset some people: "In constructing its worldview, this game selectively and completely obscures the crucial historical figure of the Qing Dynasty, rendering it 'unspeakably' absent from the game's text and setting."

As user alanjinqq on the thread puts it, "is kind of a counter culture established by the younger generation, to oppose how Chinese culture is usually depicted in mainstream media."

User hachimi_ddj on adds: "Many Han Chinese regard the Qing era as a humiliating period of foreign rule. So what they expected from the game’s storyline was for the protagonist to help the Han resist the Manchu."

This all seems to track with —from what I've read, Han nationalism and the CCP's attempts to counteract it (; what a government says and what it does are two different things) is definitely a part of rummy win China's history. A gnarly knot I am by no means qualified to divulge to you beyond this rudimentary explanation.

However, I want to point out that I did also find negative Steam reviews from other Chinese-speaking players who found , and are upset about the changes, too: "Do you really not know who are the real players [and] who are the professional trolls?"

Here's another player : "The once captivating historical narrative has been shattered, the character personalities have collapsed beyond recognition, and the rummy win foreshadowing that once engendered my empathy has become rootless, as if my previous investment was all wishful thinking."

So, in summary—the developer's made huge changes to Wuchang: Fallen Feathers' story, offered very little in the way of official explanation, confused and upset Chinese-speaking players anyway, and by all accounts made the game worse. Whether the CCP stepped in here (Leenzee is based out of Chengdu, ) or not remains to be seen.

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